Tuesday, October 6, 2009

Inspiration: MYST

Well, I'm not sure if this will count as a "spiritual father" or whatever, but the myst games have always been a pretty big source of inspiration for me. It might be just a video game, but you can't look at even the visuals alone, and say there's not something artistic about it.






Aside from being visually stunning, the series has an interesting plot line to it, very much integrated into the game, but subtle enough to miss it if you don't look. The stories are all surrounding an ancient, fallen civilization that could write different worlds into existence, but you would only ever find little hints of the story as you went along, if you looked in the right places. (Or read pages and pages of journals, which I still found fun, oddly enough. Not everyone's cup of tea though.) But it was fun piecing those together, even if you didn't get some kind of points or game reward for figuring it out. It actually made the characters come to life, even though you saw very little of them.



All the games are incredibly immersive as well, and half of the fun is just exploring and poking around, just to see what's there. Add in some brainbending puzzles and oodles of excess story and background material to geek out on, and you've got some serious fun, at least in my opinion.

2 comments:

  1. Myst was one of the most coolest game ever. I love how its so slow paced and intuitive. I used to play it all the time.. when I had the spare time to wander around an island and looking for clues.

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  2. Yeah, it really was :) I think that's part of why I really liked it too, you could just explore and figure things out for yourself, without stuff killing you all the time. The graphics really improved a lot with the sequels too, it's pretty amazing what they can do, especially with the pre-rendered graphics.

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